

And now PS3 owners can experience the full trilogy for the first time. I’m lucky that I got to relive the eight years of my life that I’ve spent working on the Mass Effect series. Every single time, the delay-soaked guitar of Faunts’ “M4 Part II” put a grin on my face, just like the first time I saw it. I had sat through this scene countless times during the development of Mass Effect. We got some huge gains in performance – especially with regard to texture popping, which has been dramatically improved – yet we were still able to maintain the classic look and feel of the introduction to the Mass Effect universe.Īt the end of my first playthrough during development, I saw a scene that had once been so familiar – the Normandy jumps to FTL, the screen fades to black, and That Song kicks in. In essence, we invited the Wu Tang Clan to a rap battle… and it paid off. We brought over some lighting and visual effects improvements from Mass Effect 2 and 3, and combined them with the original Mass Effect systems. We tinkered with the audio engine, and with the way that memory was allocated to various chunks of the game. We had a huge head start because of the work we had done with Mass Effect 2 and Mass Effect 3 for PS3, but we still wanted to maintain the look and feel – the classic experience – of the original Mass Effect. Edge of Reality has a deep understanding of how PS3 works, under the hood, so we thought the project would be a perfect fit. We partnered with Edge of Reality, an external team with whom we’ve worked on many previous projects. Mass Effect Trilogy was a great opportunity to rectify that! Clearly this included PS3 owners, who had never had the chance to play the original Mass Effect. The trilogy was complete, but there was a slight complication - there were people who had missed out on one (or more) titles in the series. We began work on Mass Effect Trilogy in earnest last April, shortly after Mass Effect 3 had shipped.


I’ve been with BioWare for almost nine years now – lately I’ve been working to help bring you Mass Effect Trilogy for PlayStation 3, and today I’m honored to be able to write a post for PlayStation.Blog! I’m Ryan Warden, the External Producer for Mass Effect Trilogy.
