
Reload (Seconds) How fast a weapon is reloaded For example, if a unit dealt 100 damage with a perfect hit, yet at ‘Distant’ range the weapon penetration value was listed as 0.8, the amount of damage dealt to the enemy unit would only be 80. Weapon Penetration Many weapons in the game are less effective at ranges other than ‘Short.’ Values listed below for a unit indicate the percentage of damage dealt at other ranges. Min: The minimum damage a unit deals to an enemy with a perfect hit Max: The maximum damage a unit deals to an enemy with a perfect hit Max: The maximum range from which the unit can attack the enemyĪccuracy How accurate a unit’s weapon fire is when at the ranges stated aboveĪccuracy Whilst Moving: Indicates whether a unit’s weapons fire is less accurate while the unit is in moving Weapon: The name of the weapon being detailedįiring Range The distance from which a unit can attack the enemy If no figure is stated for a particular class of unit it infers that the weapon is ineffective, though it does not necessarily mean that the weapon will deal no damage when fired at that class of enemy.Īll weapons attached to a squad, unit, or vehicle are detailed in this section. How effectively a unit’s particular weapon performs against enemy infantry, light armour, heavy armour, and structures. Veterancy 3: The bonus(es) the unit acquires when it reaches Elite status Veterancy 2: The bonus(es) the unit acquires when it reaches Crack status

Veterancy 1: The bonus(es) the unit acquires when it reaches Veteran status Munitions: The amount of munitions you will have to spend to acquire the unitįuel: The amount of fuel you will have to spend to acquire the unitĪny special skill a unit has is listed in this section. Manpower: The amount of manpower you will have to spend to acquire the unit Turret Vertical Speed: How quickly a vehicle’s turret raises or lowers to aim at a threat at a different height

Turret Rotation Speed: How quickly a vehicle’s turret turns to face a threat Max Speed: How quickly the unit moves across a map Rotation Speed: How quickly the unit rotates to face another direction

Reinforce cost: The % cost of replacing members of a squadĪcceleration: How quickly the unit accelerates to its max speedĭeceleration: How quickly the unit slows to a stop to fire with maximum accuracy Capture rate: The speed at which a capable unit captures a victory or resource point
